#ifndef ENEMYMONSTER_H
#define ENEMYMONSTER_H

#include "enemy.h"
#include "player.h"

class EnemyMonster : public Enemy
{

public:
    EnemyMonster()
    {
        mObjectType=GameObject::OT_EnemyMonster;//标识对象
    }

 void Init(QPoint E_pos,QPixmap E_pixmap);
   int E_speed;
   static int NowMonster;//现存敌人数量
   static int DeadMonster;//死亡敌人总数
   void MonsterMove(Player& player);

};

#endif // ENEMYMONSTER_H
